Tuesday 11 February 2014

Simon the Sorcerer 1


Simon is just an ordinary boy in an extra-ordinary world. A world in which he must rescue Calypso the Wizard by embarking on a long challenging quest. The game is a point-and-click adventure, using a typical interface with words such as ‘Use’, ‘Open’, ‘Walk To’ (unlike Lucasarts’ SCUMM games, a simple click on that area of the screen won’t do) and ‘Pick Up’ (again, a double-click on the item doesn’t suffice).



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The game's plot has a number of references and spoofs to fantasy and fairy tales, with the Three Billy Goats Gruff involved in a particularly significant scene. The humor is very British in places, with lots of dry sarcasm, and lots of Simpsons-esque self-references to the fact that this is a computer game. The levels are non-linear in layout, with puzzles spread across the lands. It is a surprisingly long game and the game world is quite large even by today's standards. It's beautifully drawn giving the story a magical, fairy tale quality. It was first released on 3.5 inch disks in 1993, then re-released in 1995 on CD, with voice.

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