Tuesday 11 February 2014

The Secret of Monkey Island

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles

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Deep in the Carribean lies Melee Island, ruled by the beautiful governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death! As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. You are Guybrush Threepwood, a young man whose only wish is to become a real pirate. At the Scumm Bar you meet three pirates who tell you'll have to complete three difficult tasks in order to be worthy of this title. This is a classic adventure game that utilizes the command verb-based SCUMM interface first introduced in Maniac Mansion. This is a 2D (with occasional animated cut-scenes), 3rd person, point & click game, with subtitles (no voice). The original music by Michael Land is absolutely 'Caribbean Isle' perfect, the kind you find yourself humming for days. And the puzzles are challenging and wonderfully bizarre: involving everything from deadly piranha poodles to the deadly chemicals in your breakfast cereal. It is the first LucasArts' adventure game in which it is impossible to get irrevocably stuck or to die. The branching dialogue system allows you to talk to characters in different ways without fearing a wrong choice. There are plenty of inventory-based puzzles to solve, and even "insult swordfighting" to participate in, where Guybrush has to prove his wit is as sharp as his sword! It is the first adventure game to use character scaling that showed Guybrush shrink or enlarge according to his position on screen. The demo version is unique and has Guybrush Threepwood finding himself in the harbor town of Melee Island but trapped from leaving it: a troll blocks the exit and won't let Guybrush pass until he knows the magic phrase. To solve the game the player has to explore the (shortened) town and solve a few basic puzzles which are partly not present in the full version of the game. He also needs to chat with several persons known from the game which all have new dialogue, e.g. the voodoo lady talks about some features of the commercial version and Guybrush constantly cracks jokes about this being a demo. Originally released with EGA graphics, several months later the PC version was re-released with VGA graphics. In June 1992, a CD-ROM version of the game was released, featuring vastly improved music as well as graphical verb and inventory icons (as seen in Monkey Island 2). In 1997, an updated version was include in the compilation cd Monkey Island Madness. There was updated redbook audio music soundtrack for the first Monkey Island game, and the interface was updated to look like Monkey Island 2. IN 2009, a special edition was released with all-new artwork presented in 1080i resolution, full voiceovers, re-recorded and remastered music, a new game interface and a dynamic hint system.

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