Tuesday 11 February 2014

Sam & Max Hit the Road


Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.



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This classic adventure is one of the best loved games from LucasArts. You play Sam (a Canine Shamus) and Max (a hyperkinetic rabbity thing), the freelance police. Travel all over the US on the trail of a sasquatch named Bruno kidnapped from his place at the Hall of Oddities, and on the way visit locations like The World's Largest Ball of Twine, The World of Fish, and The Mount Rushmore Dinosaur Tarpit. The puzzles involve some of the most twisted humor in a LucasArts adventure game, and the dialogue including a non-sequitur option goes way over the top. Beside puzzles, there are also some action sequences, like Wak-A-Rat. Sam and Max Hit the Road has our heroes setting out on a bizarre manhunt, spanning the entire caricatured US of A. They encounter strange locations, entirely unhelpful clues, a cast of suspicious (possibly dim) characters, and a number of plot twists (one is a number, right?) that complicate their mission. Like previous LucasArts adventures, Hit the Road was based on the SCUMM story system. However, this game had a few notable new features. It was the first LucasArts adventure to feature an cycling verb point-and-click interface, that is, where the player right-clicks to select a different action icon, like "use" or "look at", rather than picking from a list of verbs at the bottom of the screen. Additionally, there were several 3D models integrated into the 2D environment at various spots throughout the game to create some sort of effect, a first for LucasArts. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.

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