Thursday, 13 February 2014

Bud Tucker in Double Trouble

This wacky adventure puts the player in the shoes of Bud Tucker, a pizza delivery boy during the day and lab assistant at nights. One day, Bud found the Professor missing and later learns he's been kidnapped by the evil Dick Tate! Tate, an insane, whiny sob wishes to create a world filled with the people he loves most...himself. To do that, he plans to use one of the Professor's invention and clone a billion versions of himself to populate the world. It's up to Bud Tucker to track down the loon and the Professor before Barryville becomes Tate Town.



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It's a point & click adventure where you must travel to various locations in Barryville and find clues and help from the citizens there. The game play consists of picking up items and using them when necessary. There are 3 parts in the game and in the first part, Bud Tucker is locked up in a crumbly hotel in Seedy Street. Speech is available in the game as well as subtitles. The menu (pick up, use, etc) can be displayed in words as well as icons. This cartoon adventure is sadly little known because Eidos cancelled its plan to distribute the game in the U.S... probably due to poor sales in Europe, which is probably due to lack of marketing. Because: it's a fun and solid game in every respect with a wacky plot, though disappointingly short.

Blue Force

May 15 1984. In a bar, shortly after a shady deal took place two men enter the bar. They are undercover cops, and once the criminal notices them, he flees the bar, and as his motorcycle skims past town, the pick-up truck used by the undercover cops isn't capable of keeping up when the criminal goes past a fence into an open field. However, while escaping, he left something very important behind. Three days later, someone breaks one of the agents' house. Inside, John and Jackie Ryan are brutally assassinated by an unknown hitman. Their son Jake witnesses everything hidden from the closet in his parent's room.



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Unarguably the best game from the group of renegade ex-Sierra employees that made up Tsunami, Blue Force is an excellent police adventure by none other than Jim Walls, of Police Quest fame. Despite easy puzzles, hackneyed dialogues, and a cliche plot, the game features a great interface, charming characters and graphics, and lots of optional points. Help rookie Jake Ryan on investigations that will shed light on his parents' mysterious death. It's much easier than Walls' Police Quest games, but it's still a great adventure that will particularly appeal to beginners. Much better than the overhyped Police Quest 4 (which was not designed by Walls) at least.

3 Skulls of the Toltecs

Fenimore Fillmore happens to rescue an old peddler being attacked by some rustlers, but it is also him who accidentally leads the old man to his death by passing him the hair lotion. Just a few minutes before his death, the peddler revealed that he owned one of three skulls that will unlock the treasure of the Toltecs. Fenimore takes hold of the skull, but is then shot by the rustlers and passes out, with the skull going to the hands of the rustlers. When he regains consciousness, he sets out to recover all three and unearth the treasure himself. And of course, beside Fenimore, some other people are also searching for these skulls...



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3 Skulls is a very funny spoof of the old Clint Eastwood spaghetti western 'The Good, The Bad, And The Ugly'. They have included so many take-offs on classic westerns (including recognizable voice impersonations) that you'll never be able to think about those movies in quite the same way again. Our hero is Fenimore Fillmore, a young "honest and well-intentioned" (well, sort of) cowpoke in 1866 Arizona. En route to stake a claim and make his fortune, he is about to stop at Big Town to get a drink for his horse and maybe himself, when he accidentally stumbles onto an ambush in progress. And there he learns of a vast undiscovered Toltec treasure that awaits whoever finds the 3 Golden Skulls. But to find that treasure, he must first deal with a corrupt priest and a larcenous soldier, not to mention Harvard educated Apaches, lustful parrots, grossly incompetent bankers, Anti-Alcoholic League women, amnesiac Mexican revolutionary generals, and many, many other hilarious characters. Sidesplitting humor and happy music, with clever puzzles that are appropriate for the storyline and an easy to use point & click interface. The game is very rare in retail, especially in North America where only a few hundred copies exist, but it was later included with the developer's next game involving Fenimore Fillmore called Wanted: A Wild Western Adventure (in Europe it's Fenimore Fillmore: The Westerner).

Space Quest V: The Next Mutation

After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.



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In the simplest sense, Space Quest 5 is a gigantic spoof of the 1960s television series, Star Trek. Even the opening scene (and the subtitle) of the game resemble it. Not that that is bad. The plot of Space Quest 5 is much more intriguing and immersive than most new games in all genres. Basically, Roger Wilco, the hero/janitor/all-around great guy of the Space Quest series, has enrolled in StarCon shortly after the events chronicled in Space Quest 4. Unfortunately, the StarCon Academy is very difficult for him, the main reasons being that it requires actual work to complete and the fact that he has gotten on the bad side of the toupee-wearing captain on the station, Captain Quirk. By some extreme luck, he manages to graduate (thanks to his roaming eyes on the final exam and a computer breakdown) and becomes captain of the garbage scow Eureka. With his trigger-happy gunner and green-skinned helm officer, Roger Wilco must survive a homicidal female android set to kill him and solve the mystery of unauthorized trash dumping, which obviously leads him to saving the galaxy.

Space Quest IV: Roger Wilco and the Time Rippers

Following his humorous adventures in previous game, Roger Wilco is relaxing at his favorite pub somewhere in time and space when heavily armed soldiers enter the room. Carrying a parting message from Roger's old nemesis, Sludge Vohaul, they plan to get rid of the janitorial hero, execution style. That is, until a man with an over-sized hair dryer helps Roger escape through a time rip into the future. Now Roger Wilco has woken up on his home planet, some time in a meta-fictional Space Quest XII. It is a grim, dystopian future: the series has gone to ruin without its hero, and Vohaul rules supreme. Roger must find a way to avoid Vohaul's henchmen, fulfill his destiny, and learn about a few surprises that await him in his own future.



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 The most logical way to do this is to run amok through past, future and the end of the universe, having a few laughs along the way. If there's a few spare moments, he might swing by the galaxy's biggest mall, charm his ex-girlfriend whom he knows nothing about and provoke some brawly monochrome bikers living in the original graphics of Space Quest I. Space Quest IV is the first in the series to feature Sierra's SCI interface (better known as "VGA icons"). Sierra's standard icon set, used here, includes icons for Walking, Looking, Using/Pickup, Smelling, Tasting as well as inventory access. Roger Wilco is shown on the screen from the exterior in multiple viewpoints. It was released on floppy disks initially, and then on CD-ROM in December 1992 with full speech support and featuring Laugh-In announcer Gary Owens as the voice of the narrator. It featured 256-color hand painted graphics and a fully mouse-driven interface. It was one of the first games to use motion capture animation. The game cost over US$1,000,000 to produce, but sold m ore than its three predecessors combined. Like Space Quest III, this one featured a mini-game: Ms. Astro Chicken.

Space Quest III: The Pirates of Pestulon

Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint.



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This was the first SQ game to be developed using an early version of Sierra's SCI engine. It featured music composed by the Supertramp drummer, Bob Siebenberg, and was one of the first games in the world that came with SoundBlaster support. As well as this impressive sound-support, PC versions of the game now supported mouse movement and a new, heavily improved, text parser. Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. All this and he might be expected to get the high score playing Astro Chicken (tm) also! Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular game, there is also a simple non-scrolling Astro Chicken game that's playable, as well as a radar screen representation for ship-to-ship space combat.

Space Quest 1: Roger Wilco in the Sarien Encounter

Space Quest 1: Roger Wilco in the Sarien Encounter is a remake of the original release of Space Quest: Chapter I - The Sarien Encounter. The new version has enhanced graphics (256 color VGA) and soundblaster support. It uses the SCI game engine (point-and-click interface, icons along the top) rather than the AGI engine (mixed point-and-click with text parser). Some of the puzzles have been slightly changed to accommodate the new interface and there is also possibility to skip the arcade part.



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Poor Roger Wilco, while our ace-janitor was taking a nap in the utility closet the evil Sariens attacked the starship Arcada, murdered the rest of the crew and stole the Star Generator. This is a tool that can turn a barren moon into a blazing sun, but I bet I the Sariens' intentions are a lot less noble. Now it's up to Roger to stop them. The future of the galaxy lies in his, rather clumsy, hands! But first you'll have to find a way for Roger to get off the Arcada before it explodes. You have fifteen minutes. This is a remake of Sierra's 1987 AGI release Space Quest: The Sarien Encounter. It is a humoristic adventure game. The new version has VGA graphics, soundblaster support and a point-and-click interface. Some of the puzzles have also been changed. Curiously, the VGA remake featured the taste and smell icons, which were rarely used during gameplay and were only featured in one Sierra game after Space Quest I, namely Space Quest IV, where they were as rarely used.