Showing posts with label Sierra AGI. Show all posts
Showing posts with label Sierra AGI. Show all posts

Tuesday, 11 February 2014

Manhunter 1: New York


The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer on the loose.



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Manhunter: New York is a post-apocalyptic adventure game set in the (then) futuristic year of 2004, when Earth has been enslaved by a race of aliens known as the Orbs. The Orbs, who look like giant floating eyeballs, have implanted all humans with tracking devices, forced them to wear nondescript robes and forbidden them from speaking. The protagonist has been assigned by the Orbs to track down fellow humans who are believed to be forming an underground resistance. Over the course of the game, the player discovers that the Orbs are not the benevolent rulers they claim to be; they are actually harvesting humans as a food source. The player then "switches sides" and works to overthrow the Orbs. Manhunter: New York utilized Sierra's Adventure Game Interpreter (AGI) development tool. It was very different from other AGI games in that it did not use a text parser, incorporated a first-person rather than third-person perspective, and featured a rudimentary point-and-click interface. In these ways, Manhunter foreshadowed later games like Myst. The gritty, sometimes gory visuals, unique interface, and use of real-life locations in New York City all helped set the game apart from Sierra's other titles, which were typically more family oriented.

Manhunter 2: San Francisco


Picking up immediately where Manhunter: New York left off, Manhunter 2: San Francisco has the player crash-landing their stolen ship in the City by the Bay after trying unsuccessfully to keep up with enigmatic serial killer Phil. Left with no alternatives, the player assumes the identity of a local Manhunter and solves more crimes for the alien Orbs while searching for Phil and working for the local human resistance.



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This s a sequel of the Sierra cult classic series with a no-typing interface. As a manhunter working for orb-shaped aliens, find and join the underground movement to free the earth from slavery. Sleuthing skills (e.g. tracking down suspects and deducing their names) are integrated with lots of action sequences. Manhunter 2 has less frustrating arcade sequences (and fewer mazes) than the first game.

Winnie the Pooh in the Hundred Acre Wood

Early this morning, a strong wind went through the hundred acre wood and picked up many objects and scattered them about. It is your job to locate all the objects, determine who the proper owners are, and return them. You had better hurry though, before the wind returns again! Along the way you'll meet all the familiar Winnie The Pooh characters including Eeyore, Owl, Tigger, and Piglet.



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The games interface involves no typing, instead the cursor keys are used to choose from a list of actions specific to the current location or situation, pick up and drop objects, and navigate around the hundred acre wood. Al Lowe created this kid's educational adventure with the same game engine used for Troll's Tale.

Troll's Tale


An evil troll has hidden all of the treasures of Mark, The Dwarf King. There are 15 treasures hidden throughout the land that you need to help locate. If you locate a treasure, but the troll is on the screen at the time, you will need to come back and find a way to make him leave. Troll's Tale is an adventure game which requires minimal typing, using the spacebar to select from several possible actions which are listed on the screen and pressing enter to perform the selected action.



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Mickey's Space Adventure


Walking along one day, Mickey and Pluto come across a spaceship. After boarding the ship, they are given a quest by XL30 from the planet Oron. A long time ago, a thief stole the planets memory crystal and broke it up into nine pieces, hiding them on each planet in the solar system.


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It is Mickey's job to travel to each planet and locate the crystals so the inhabitants of the planet Oron may receive their memory back. Information about the different planets and locations visited are displayed on arrival, and XL30 may occasionally give clues through the ships computer. The interface for the game doesn't use a text parser, instead short sentences are created by using the cursor keys to highlight the necessary words from a selection on the screen. The game will also suggest better options if an illogical or impossible action is requested. Robert Williams designed the game and it uses the Troll's Tale game engine. Al Lowe made the music also.

Mixed-Up Mother Goose


Mixed-Up Mother Goose is a classic "Sierra-style" adventure game for kids, based on the various classic nursery rhymes (Humpty Dumpty, etc.). All the rhymes from all over the land have gotten mixed up, and it is up to the child to find the missing pieces and give them back to who needs them.



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All of the nursery rhymes in Mother Goose Land have become mixed up! Your goal is to set things straight by locating missing items for each of the fairy tale characters in the land. When wandering around the land you can talk to the different characters (each from a different nursery rhyme) to find out what item it is they need; for example, Little Bo Peep is looking for her sheep and Jack Be Nimble lost his candle stick. The items are scattered about the land, and when you locate one pick it up and return it to the appropriate character. When successful, the complete nursery rhyme will play with the lyrics appearing on screen. You can only carry one item at a time, so you may need to remember where you spotted or dropped items not being carried. Also, each time the game is played objects will be in a new location. Included with the game is a map of Mother Goose Land which may help you locate the different fairy tale characters. In 1990, an updated version utilized Sierra's SCI game interpreter and features enhanced graphics and sound. Two other versions, enhanced and deluxe, were also later released with revised graphics and music.

Police Quest I: In Pursuit of the Death Angel


Sonny Bonds is a small town policeman who must fight against the rising tide of drugs in his city. The game is based on real police procedure and adheres carefully to following the rules of police work. Beginning as a patrol officer and working into detectives, Sonny will chase down the infamous Death Angel and put an end to his criminal underworld.



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As opposed to Sierra's other popular series like King's Quest, Space Quest, and Leisure Suit Larry comical adventures, Police Quest is a more serious police simulation adventure. PQ1 was made to be as realistic as possible. So in order to book the criminals you will have to follow strict police procedures, fail in this and the criminals may walk. You play the role of Sonny Bonds, a rookie cop with a glorious future waiting. You work at the main police station in Lytton, a quiet and friendly town. Until the day when the druglord Jesse Bains decides to use the town as his playing field. You get assigned the mission to haul him in and put him behind bars. This game gives you an in depth view into the lives of real police officers, and it is not an easy life. Sonny has the ability to patrol Lytton in his squad car. He can roam freely through the city and chase down speeders and drunk drivers. Danger lurks in every part of the town. A good tip is to save often. The game might be difficult at first, but do not give up. It is a great game, when you get the hang of it. It was created with the assistance of retired police officer Jim Walls.

Space Quest I: The Sarien Encounter


Roger Wilco is one of the most important men on the starship Arcada: he is the janitor! Just when he was doing what he does best (dozing off in a closet), the shrill sound of an alarm penetrated the air. Arcada is attacked by the evil Sariens! Before Roger realizes what is going on, he discovers that he is the only survivor. The Sariens have killed the entire crew and stolen the valuable Star Generator. Roger's immediate task is to find a way to leave Arcada, which is about to explode in fifteen minutes. And then he'll have to show the Sariens why they should never mess with brave intergalactic janitors!



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Space Quest is a series of science fiction computer games that follow the adventures of a hapless janitor named Roger Wilco, as he campaigns through the galaxy for "truth, justice and really clean floors." Initially created for Sierra On-Line by Mark Crowe and Scott Murphy (who called themselves the Two Guys from Andromeda), the games parodied both science fiction properties such as Star Wars and Star Trek, as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger is a member of the cleaning crew onboard the scientific spaceship "Arcada", which holds a powerful experimental device called the "Star Generator" (a thinly-veiled reference to the Genesis Device from Star Trek II). Roger emerges from an on-duty nap in a broom closet to find the ship has been taken over by the sinister Sariens. He must make his escape, survive a crash-landing on the desert planet Kerona, and ultimately sneak aboard the Sarien starship Deltaur to stop the vicious aliens from using the Star Generator against Roger's home planet of Xenon. The game was programmed using Sierra's AGI engine and featured a pseudo-3D environment, allowing the character to move in front of and behind background objects. The original Space Quest game quickly became a hit, selling in excess of 100,000 copies (sales are believed to be around 200,000 to date, not including the many compilations it has been included in). It was remade and re-released in 1991.

Space Quest II: Vohaul's Revenge


The ace janitor Roger Wilco thought he'd seen the last of Sludge Vohaul. However, like every evil scientist is supposed to, Vohaul returns with an even meaner scheme. This time he intends to infest the planet Xenon with thousands of genetically engineered door-to-door life insurance salesmen. The last thing he wants is Roger messing things up, and so the brave janitor is captured and brought to the planet Labion to spend the rest of his days working in Vohaul's mines. Fortunately, the shuttle that takes him to the mines crashes, and Roger is the only survivor. He will have to survive the dangers of the jungle planet Labion, and eventually stop Vohaul from executing his mad plan.



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What do you get when you mix a cowardly hero/janitor, overgrown apes, and an evil plot to destroy Xenon with life-insurance salesmen? Why, you get Space Quest 2: Vohaul's Revenge, the second game in the prestigious Space Quest series. It thrusts you into the position of the space janitor from the first game. Though the player can choose his or her own name, the default name is Roger Wilco. Apparently, Roger's glory from saving Xenon in the first game has since faded, and after numerous attempts to cash in on his glory, he has taken up a posting as a janitor on Xenon Orbital Station 4. A rather boring post for such a hero. Fortunately, things get a little spiced up for our hero, as he is soon kidnaped by an evil villain named (here's where the subtitle comes from) Sludge Vohaul. Never met him? If one will recall, the dying scientist onboard the Arcada in Space Quest 1 was named Slash Vohaul. Sludge, his evil deformed brother, is rather peeved at Roger for saving the day in Space Quest 1 and destroying his weapon of mass destruction, the Star Generator. He decides to take revenge on Roger Wilco and Roger's home planet of Xenon. The brave (brave meaning cowardly) janitor is sentenced to live out the rest of his life doing hard labor on the jungle planet of Labion, and Xenon is to meet a far more horrible fate - infestation by door-to-door life insurance salesmen! Through circumstances beyond his control, Roger manages to escape. Left alone on a backwater planet, he must find a way to escape and stop Vohaul's dastardly plan.

Leisure Suit Larry in the Land of the Lounge Lizards


Leisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure.



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First introduced in Softporn Adventure, Larry Laffer became the star of a funny series of adult point-and-click adventures with sexual situations aplenty. This was one of the first completely graphical adventure games with 16 color EGA graphics. It used the Adventure Game Interpreter (AGI) engine and was later remade with VGA graphics in 1991. Larry is a 38-year old virgin. After leaving behind his geeky life, he decides to visit the sinful city of Lost Wages, experience what he hasn't lived before, and find the woman of his dreams. Locations within the city include a casino-hotel, a disco, a convenience store, a cheap vegas-style wedding chapel, and Lefty's Bar. Larry's quest involves four women: a prostitute (which leaves Larry's need for love unsatisfied), Fawn (a material girl of low moral fibre), Faith (a faithful girlfriend of someone that is not Larry), and Eve (Larry's girl for this game). The game is realistic in that the player has to take care of his money, which is spent whenever he travels with taxi or buys things. A way to augment the amount, is to play in the casino Black Jack or slot machines which is obligatory at least twice during play (perhaps the most infamous sequences in the game). Because of the nature of the game, it featured an age verification system, which consisted of a series of questions to which the authors reasoned only adults would know the answer. Today, the game is regarded as the first adult graphic adventure and the first comedy game for the PC. Sierra management was unsure about how the game might be received and released the game without a publicity or advertising budget. Many of the large computer chain stores refused to sell it, finding the content unacceptable for their customers. Unsurprisingly, its first-month sales were lower than any new Sierra product launch in years. However word-of-mouth quickly spread. By year's end, it became a critical and commercial success, being named the Software Publishers Association's "Best Fantasy, Role Playing or Adventure Game of 1987" and selling over 250,000 copies.

King's Quest IV


King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte.



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The player takes on the role of Princess Rosella, daughter of King Graham of Daventry. King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte. This is the first PC game to support a sound card. This chapter is the only one in the King's Quest series where the action takes place during a limited 24 hours. Some activities must be completed during the day, while other puzzles can only be solved at night. This game was simultaneously produced and published in the AGI and SCI engines. SCI has higher video resolution (320x200 rather than 160x200 in AGI), sound card support, mouse support, and a more versatile scripting system. Not many AGI versions were sold (suitable for older computers) and it was discontinued so it is rare.

King's Quest III


The king and queen gave birth to two children, Alexander and Rosella, and the kingdom was once peaceful. It wasn't long until Alexander was snatched from his crib and things started to take a turn for the worse. A three-headed dragon threatens the ever-peaceful Daventry, and requires a maiden to be sacrificed every year. Rosella is the chosen one.



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Loud protests were heard when Gwydion, a young slave, appeared on computer screens across the world as gamers were expecting returning characters. It was the first game in the series not to feature King Graham as the player character, though it was not the last. This game featured new sounds and new music in addition to enhanced graphics. In 1986, there were no hint books available, and it took gamers several months to complete the game. But eventually people found a surprise towards the game's conclusion. The story moves away from Daventry and King Graham to the land of Llewdor, where a boy named Gwydion is being kept by the wicked magician Manannan. Gwydion was kidnapped from Daventry by the magician when he was young, and this adventure tells the story of his journey back to Daventry. This was allegedly the first adventure game featuring auto-mapping, with a 'magic map' found in the game that can be used to teleport to most locations that the player has visited before. This feature was unpopular among some fans who claim it made the game too easy, hence magic maps in future Sierra games were more limited in their teleporting ability. It was also the first game in which Sierra used a manual-based copy protection scheme.

King's Quest II


After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her.



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This first sequel to the popular classic was pretty much a game with identical graphics and sounds though it had more puzzles and music. Sir Graham is now King Graham and he rules the land of Daventry with an iron hand. The mission of the game: to seek a queen and to gain an heir to the throne. The story was more in-depth and there were all-new characters to interact with, some good, others bad. The success of this game brought more sequels and other new games using similar graphics engines (Space Quest, Leisure Suit Larry, etc.). The Magic Mirror shows King Graham a vision about a beautiful woman, Valanice, imprisoned on the top of an ivory tower. Being charmed by her, he is teleported to the world of Kolyma to rescue her. There he must travel through sea, air, and even death to gain the keys that unlock the three doors to the world where Hagatha the witch has imprisoned Valanice. The game was first released in 1985 as a disk that booted on start-up but was re-released in 1987 with EGA support to run under DOS.

King's Quest I


King's Quest is an adventure game where you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him.



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This is one of the most important games in terms of impact on the adventure game genre. It was the first adventure game where you directly controlled the main character and defined the adventure genre for the next decade. You could walk behind stuff! The story and the general design of the game was developed by Roberta Williams and was a "take off" of a previous game titled The Wizard and the Princess. In King's Quest, you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him. You perform actions by entering commands into the game, usually a verb/noun sequence. Some of the puzzles in the game rely on fairy tales, and a good knowledge of them is needed to complete them. Originally developed for IBM's PC Jr, the new machine (pronounced "PC Junior") was going to be the ultimate home computer - it had 16-color graphics, three channels of sound, a joystick port, and was allegedly compatible with the "real" IBM PC which was a business machine and too expensive for home use. IBM wanted a next-generation game to go with it. Though the computer flopped, the game was able to use this new technology and revolutionize adventure games and its descendants would completely replace text adventures in a few years' time. It was also the first Sierra Entertainment game to use the Adventure Game Interpreter (AGI) engine. Initially a booter game, in 1987 a full re-release was done adding support for the Enhanced Graphics Adaptor (EGA) and ran on DOS. The game sold over 500,000 copies on all platforms, a huge amount considering how small the computer market was compared to today.

Gold Rush!


In Gold Rush!, Jerrod Wilson (the player) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally).



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Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has it's dangers: Cholera might strike as you make your way across the Northern states or your boat might sink. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.

The Black Cauldron

Based on the Disney movie of the same name, The Black Cauldron focuses on the story of Taran, who is an assistant Pig-keeper in the land of Caer Dalben. One day Taran notices that one of his pigs, Hen Wen has magical powers. The Evil Horned King wants the pig so that he can locate the Black Cauldron and ultimately rule the world. Taran must now embark on a mission to rescue Hen Wen and defeat the Evil Horned King before he can discover the Cauldron's location.



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The land of Prydain has fallen under the reign of the evil Horned King. Now in order to complete his conquest, he seeks the mythic black cauldron, a cauldron that has the capability to raise an army of unstoppable undead. Only a pig named Henwen can show the location of the cauldron. You are Taran, the pig-boy of Caer Dallben and keeper of Henwen. It now becomes your quest protect Henwen, to find the black cauldron first, and save the land from the evil Horned King. Based on the classic books and the 1985 Disney movie of the same name. Unlike the other AGI Sierra games which came first, this game does not have a typing interface, but rather a set of commands such as look, activate and use. This was in order to make the game easier to use as it was intended for a younger audience. Designed by Al Lowe, it was made shortly after the first King's Quest game, so it resembled that adventure in many ways. The game actually featured plot branches and multiple endings depending on many variables, such as whether Hen Wen the pig was saved, how the cauldron was destroyed and what reward was chosen afterwards. This use of multiple endings predated the more famous use in LucasArts' game Maniac Mansion by several years. A fan remake was made with AGS in 2004 by DreamMaster.