Tuesday, 4 March 2014

Arthur's Birthday

Oh, no! Arthur has the very same birthday as his friend Muffy. All of the boys decide to go to Arthur's party, and the girls settle on going to Muffy's. Now, it's up to Arthur and Francine to unite the two groups for one big birthday celebration!

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Of course, this is going to take cooperation, listening, and compromise. Kids can strengthen their reading, music, vocabulary, and social skills with this series of challenges from author Marc Brown. Two different educational games come on the CD-Rom, and gameplay is recommended for children between the ages of three and seven.

Tortoise And The Hare, Aesop's Fable

See who makes it to the finish line in this classic title. This Living Book is a classic that has delighted children for untold generations. Includes dozens of hilarious new twists so the story remains fresh and full of surprises! This is the story about the race between the slow-and-steady tortoise and the hurry-up hare.

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Along the way you'll meet a score of delightfully animated characters - including Simon the story-telling bird. Based on the legendary Greek writer Aesop this classic story dates back more than 25 centuries. Includes the original storybook. In English and Spanish. The story is brought to life with characters that talk move sing and dance. With sound effects original music humor and animations it's a whole new learning experience. It is simple to use. Children just point and click. Repeat a favorite part go back or skip ahead all at their own pace. Reading skills are increased through word recognition. The computer can read words phrases and lines aloud.

Magic Tales: The Princess and the Crab

Based on a classic Italian folk tale, The Princess and the Crab is the enchanting story of a beautiful princess who rescues a handsome prince cast under the spell of an evil fairy.
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To save him, the princess must undergo a series of difficult challenges, and in so doing, learns to overcome her personal fears.

Magic Tales: Sleeping Cub's Test of Courage

Grandpa Mouse presents another Magic Tale, this one from Native Americans. Children follow the journey of Sleeping Cub as he tries to help his people. The Buffalo have disappeared and the first people of the great plains are trying to find them. The chief tells a story about the spirit people and their magical elk dogs.

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Sleeping Cub sets off to find the elk dogs for his people. This is a truly magical story with astounding graphics and animation. The vibrant colors and detail make the pictures jump off the page. Lots of fun hotspots with crazy animations and songs add to the fun. Children learn about the traditions and customs of the Native Americans as they play and learn. Interactive storybooks can build your child's reading confidence and comprehension skills through narrated highlighted text and click-on words. This is a story you and your children will come back to again and again. This is a magical tale of American heritage.

Magic Tales: Liam Finds a Story

This is volume 5 of the Magic Tales series. Travel to Ireland with...Liam Finds a Story. An Irish folk tale about a young lad named Liam who must search far and wide for an original story that will save his family from the gluttonous Fair Witch.
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During his search, Liam befriends a magical leprechaun who helps him learn kindness and perseverance. Build your child's reading confidence and comprehension. Entertain your child with classical cultural folk tales that teach important life lessons. Contains dozens of delightful click-and-explore animations on every page.

Gregory & The Hot Air Balloon

Want to give you children a magical world in which to play? Gregory and the Hot Air Balloon stars Gregory Chuckwood, a precocious young woodchuck, and his trusty pet lizard, Newt, who live in the make-believe town of Acorn Hollow.
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This adventure story for children ages 4-7, begins when Gregory and Newt take a wild ride in a hot air balloon and are whisked away to a far-off land. It's up to the player to help Gregory and Newt find their way home by solving puzzles and searching for objects to help them accomplish that goal. The keys to the solution lie in a local carnival Gregory finds near the balloon landing site. Activities emphasize important learning skills including logical reasoning, phonics, creative arts, visual discrimination, letters and counting. Storybooks are included in each program. Children may page through these illustrated books at their own pace and read the text along with the narration.

Darby The Dragon

Darby the Dragon is a beautifully animated variation on the classic 'Dungeons and Dragons' critical thinking program. Here, the lead character finds a magic wand, and accidentally wishes his sister was smaller while they were struggling over the wand. The next thing you know, "poof!" she's been shrunk to quarter-size.
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Unfortunately, this magic wand needs to be re-charged by the wizard before it can return her to normal. And that requires three magic ingredients which Darby and sister Sparkle must hunt for. It's not as easy as it sounds. For example, one of the requisite objects is a special piece of fruit. To get the fruit, Darby and Sparkle must get past a swarm of bees. To get past the bees, they must have a special jar of preserves. To get the preserves, they must ask the Giant. The Giant, however is asleep, and can only be awakened by a special horn. To get the horn, Darby and Sparkle must befriend a beggar. Befriending the beggar requires a gold coin. Gold coins can be found in several non-obvious places, sometimes in response to problem solving by the user. One is in a trunk at the base of the tower where the Giant sleeps. Unlocking the trunk requires a key. The key is back in the castle, in the Queen's room.