Tuesday 4 March 2014

New Kid on the Block

With Living Books first interactive poetry book, children are encouraged to learn the meaning of words by exploring poems. They'll meet an ugly dog, a leaking baby and the exploding Bloders. They'll giggle at the antics of a chorus line of 40 dancing bananas and laugh as fearless
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Tillie eats her fiery chili. In this irresistible collection of 18 hilarious poems, Prelutsky displays and unerring instinct for subjects that appeal to children. A giant step beyond ordinary electronic books, Living Books are stories and poems touched by magic and brought to life with characters that talk and move and sing and dance. Wonderful worlds, begging to be explored, open up at each turn of the page. With sound effects, music, humor and lots of animations, it's a whole new learning experience. Simple to use means children just point and click. So they can repeat a favotrite part, go back or skip ahead, all at their own pace. Reading skills grow through word recognition. Words, phrases and lines can be highlighted individually; the computer then reads them aloud, and animations convey their meaning.

The Berenstain Bears in the Dark

This is based on the book of the same name, written by Jan and Stan Berenstain and published in 1982. Sister Bear enjoys nature books, while Brother Bear enjoys mysteries. But when Brother borrows a scary book from the library and reads part of it to Sister, she gets nightmares.
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This keeps the whole family up - and miserable - all night. It's up to Papa Bear to help Sister through her fears of the night and explain how everyone feels afraid of the sounds in the dark at some point, even adults. Also included in the game are two smaller games. In one, players must match animals by memory. In the other, players must reconstruct scenes by using the pieces of the puzzle. In addition, several music tracks are included on the CD-ROM that players can listen to on a CD player. The songs have titles such as "Sister Bear's Dance," "Yee Who!" and "Teddy Bear Boogie."

The Berenstain Bears Get in a Fight

When Sister Bear and Brother Bear are at peace, the family is happy. But when they begin to argue, there is no peace at all! The level of spite and name calling keeps rising, until the house is filled with the sound of shouting.
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Even Papa Bear can't stop them. Finally, it is up to Mama Bear to put an end to the fight and make sure the house is quiet again. Can she make a peace pact between Sister Bear and Brother Bear. This also contains a separate program called "Meet the Authors" that shows how Jan and Stan Berenstain conceive, write, and draw the Berenstain Bears books.

Stellaluna

This popular story by Janell Cannon is beautifully adapted to the computer by Living Books and The Learning Company. Join Stellaluna in a journey where she learns that being different doesn't mean you can't be friends. Stellaluna is separated from her loving mother and lands in a birds nest. The birds take her in, but she must learn to adapt to their ways. It isn't easy for Stellaluna to eat bugs, stay up all day and always stand upright.
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Find out what happens when Stellaluna finds her mother and learns about being a bat. This CD also includes a special bat quiz with real pictures and questions about bats. Bat quiz has three levels of difficulty. Kids love the Living Books with great stories, beautiful graphics and tons of clickable hotspots. Text is highlighted as the story is read increasing reading comprehension and confidence. Kids can also click on individual words to hear them read. Choose to have the story read to you, play in the story, or go to a specific page. These graphics are unbelievable. Africa and many animals come alive in these magical illustrations. Kids will fall in love with Stellaluna and this is a story they will never forget.

Sheila Rae, the Brave

Shelia Rae the Brave is an Interactive storybook based on the book by Kevin Henkes. Venture with Shelia Rae in her town and she'll show you how brave she is and how she loves her family. Sheila Rae is Louise's older sister and she's not afraid of anything - not strange stray dogs or icky spiders or monsters in the closet or anything! Louise is afraid of the risks Sheila Rae takes and wishes she'd be more careful.
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No more tricks on the bike or stepping on every crack or comparing the cherries in fruit salad to dead bear eyes. How can Louise ever measure up to Sheila Rae? One day, Sheila Rae decides to take a new way home but gets a little lost on the way. Will she ever be able to find her way home? And will Louise ever find her way out of Sheila Rae's shadow? After the first part of the story is read, players can click all over the screen to find lots of hidden surprises. The game also includes a special Treasure Hunt game and a Sing Along section where players can listen to the characters songs that they sing in the story. There is even a demo section to take a short look at some other games by Living Books.

Ruff's Bone

In this offbeat adventure, we follow Ruff on a far-ranging hunt for his wayward bone. His search takes us down a deep, dark hole in the earth and high up into the clouds. Fearlessly, he travels to a faraway jungle, then below the seas to a sunken ship and off to other exotic locations.
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Along the way, we meet a pair of playful monkeys, stars that sing, tap-dancing jeans, a friendly robot and dozens of other wacky characters. Can he find his special bone and get home again? Living Books are touched by magic. Characters talk and move, sing and dance. Sound effects, music, humor and lots of animations, create a whole new learning experience. Children just point and click. So they can repeat a favorite part, go back or skip ahead, all at their own pace. Reading skills grow through word recognition. As the computer reads them aloud, individual words, phrases and lines are highlighted.

Little Monster at School

Children spend the day with Little Monster as he goes to school to learn about ABCs, numbers, science, and other subjects. During the day he also takes care of his pet Zipperump-a-zoo, tends his plant, makes a paper airplane, sings, and joins his classmates for recess and lunch! By the time he heads for home, he's had a wonderful day...and even makes a great new friend named Yally.
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By Mercer Mayer, the game is in both English and Spanish. Stories spring to life with characters that talk and move and sing and dance. Contains sound effects, music, humor, and lots of animations that create a whole new learning experience. Children just point and click. So they can repeat favorite parts, go back, or skip ahead all at their own pace. As the computer reads to them aloud, individual words, phrases, and lines are highlighted. On the pages after the first part of the story is read to you, you can click on objects in the background and find lots of hidden surprises. While you're playing, click on some of background objects and find a little furry mutant.

Just Grandma and Me

This is a story book game, based on the book by Mercer Mayer. Experience the charm of the book in an entirely new way. It's the original interactive storybook - enhanced with hours of interactive fun and skill-building activities. In this endearing story, Little Critter and his Grandma spend a day at the beach where Little Critter rides a windblown umbrella, fends off a nasty crab, goes snorkeling and much more!
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Whether the story is new or familiar to them, kids will delight in exploring the freshly animated world of Little Critter and his lovable Grandma. Now in 4 Languages. Switch among English, French, German and Spanish on any screen, at any time. Click and drag the stickers to the right spot. You'll know when you've made a match. Play in the Sand. You've got all the tools you need to make sand castles at the beach. Just click, pour, and create. It's different every time. Skills developed include: word recognition, increased vocabulary, reading comprehension, computer literacy, foreign language skills, creativity skills, and shape recognition.

Harry and the Haunted House

When Harry D. Rabbit hits one of Earl's famous curve balls right over Stinky's head it lands in the spooky old house down the street. Harry and his friends cautiously explore the house searching for their ball and have a host of hair-raising experiences. Before they're done they stumble across dozens of startling sights and sounds.
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A hatrack that tells knock-knock jokes. A skull that tells skeleton jokes. Dancing furniture and a phone that answers itself. Even the skeletons are scared! As Harry and his friends search the scary mansion they discover something about themselves as well as about "haunted" houses. Even adults have fun playing. Written by award-winning multimedia designer Mark Schlichting. The Living Books spring to life with characters that talk and move and sing and dance. Sound effects, music, humor, and lots of animations create a whole new learning experience. As the computer reads the words aloud individual words phrases and lines are highlighted. Change from English to Spanish and back again with just a click. Audio tracks of nine original songs are included.

Green Eggs And Ham

"Would you like them in a house? Would you like them with a mouse?" Sam-I-Am leads children through this beloved story. Little ones can choose Read-to Me mode and watch the story progress. Text is highlighted as the story is read increasing reading confidence and comprehension.
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Hidden surprises and tons of clickables on every page make for lots of interactive fun. Animated pictograms help children with word recognition. Three games add to the fun. Sam-I-Am needs help in his rhyming game. Fox in a Box helps kids make words and create three word rhymes. Mouse in a House needs help matching colors. All activities have 3 levels.

Dr. Seuss's ABC

The magic of Dr. Seuss is captured in this interactive CD-ROM sure to win the hearts of kids of all ages. A is for Aunt Annie's alligator, B is for boogie woogie music and C is for a clever CD-ROM according to Dr. Seuss' ABC. This software is way cool for even the teeniest computer users and Dr. Seuss' fans of all ages. Meet Dr. Seuss's hilarious and whimsical characters like Icabod, Izzy, Albert the alligator, a duck-dog, and Lola Lopp as they come to life in this fully animated and colorful interactive software.
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With this CD-ROM, kids (ages 3 through 7 years) explore all twenty-six letters of the alphabet and more than 500 alphabetically-correct words and loads of playful rhymes in Dr. Seuss's ABC. Parents who grew up reading Dr. Seuss' stories then will treasure the chance to rediscover this old favorite with their kids – a classic now jazzed up by the interactive magic of computer animation. It takes young learners on an adventure of sound, letters, words and meaning. When children click on a word, they'll hear the word pronounced and watch a delightful animation. Join their excitement as they explore the screen for loads of hidden clickables.

Arthur's Teacher Trouble

Arthur begins a new school year in his third grade class with his new teacher Mr. Ratburn. As all of the kids in Arthur's class will tell you, Mr. Ratburn is not exactly every child's dream of having him for a teacher. He is known to the students as the "RAT" because all of the students are afraid of him. Mr. Ratburn will be giving the children a spelling test the first week they are in school!

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Not only is it a new school year, they are preparing for the spellathon and will be selecting a classmate to represent the class in the spellathon with many different schools. This means lots of work for the student that is selected. Arthur is amazed when he is chosen to be in the school spellathon. His classmates cheer him on of perhaps winning the spellathon. Arthur shares his homework woes with his family. They help him study by asking him to spell words for them. Arthur studies very hard for the spelling test. One of the words they are asked to spell will be an eleven letter word. Even though Prunella believed she would win, Arthur was determined to do his best. Arthur spells P-R-E-P-A-R-A-T-I-O-N and wins the Spellathon. Animated story books let elementary and beginning level children create an interactive world where they learn, listen and explore. By clicking on any part of the screen, phrases and sounds are triggered for each page of the story. The interactive stories allow for self-paced work and employ a dynamic whole- language approach to reading and word recognition. Based on the book by best-selling author Marc Brown, children practice spelling and reading while learning new vocabulary words. Kids practice along with Arthur as he studies for his school's spelling bee. Enhance your child's education while they have fun playing with Arthur. Let Me Play Mode: You'll be able to start exploring each page after its introduction. Selecting Read To Me to has the story read to you (passive mode).

Arthur's Birthday

Oh, no! Arthur has the very same birthday as his friend Muffy. All of the boys decide to go to Arthur's party, and the girls settle on going to Muffy's. Now, it's up to Arthur and Francine to unite the two groups for one big birthday celebration!

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Of course, this is going to take cooperation, listening, and compromise. Kids can strengthen their reading, music, vocabulary, and social skills with this series of challenges from author Marc Brown. Two different educational games come on the CD-Rom, and gameplay is recommended for children between the ages of three and seven.

Tortoise And The Hare, Aesop's Fable

See who makes it to the finish line in this classic title. This Living Book is a classic that has delighted children for untold generations. Includes dozens of hilarious new twists so the story remains fresh and full of surprises! This is the story about the race between the slow-and-steady tortoise and the hurry-up hare.

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Along the way you'll meet a score of delightfully animated characters - including Simon the story-telling bird. Based on the legendary Greek writer Aesop this classic story dates back more than 25 centuries. Includes the original storybook. In English and Spanish. The story is brought to life with characters that talk move sing and dance. With sound effects original music humor and animations it's a whole new learning experience. It is simple to use. Children just point and click. Repeat a favorite part go back or skip ahead all at their own pace. Reading skills are increased through word recognition. The computer can read words phrases and lines aloud.

Magic Tales: The Princess and the Crab

Based on a classic Italian folk tale, The Princess and the Crab is the enchanting story of a beautiful princess who rescues a handsome prince cast under the spell of an evil fairy.
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To save him, the princess must undergo a series of difficult challenges, and in so doing, learns to overcome her personal fears.

Magic Tales: Sleeping Cub's Test of Courage

Grandpa Mouse presents another Magic Tale, this one from Native Americans. Children follow the journey of Sleeping Cub as he tries to help his people. The Buffalo have disappeared and the first people of the great plains are trying to find them. The chief tells a story about the spirit people and their magical elk dogs.

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Sleeping Cub sets off to find the elk dogs for his people. This is a truly magical story with astounding graphics and animation. The vibrant colors and detail make the pictures jump off the page. Lots of fun hotspots with crazy animations and songs add to the fun. Children learn about the traditions and customs of the Native Americans as they play and learn. Interactive storybooks can build your child's reading confidence and comprehension skills through narrated highlighted text and click-on words. This is a story you and your children will come back to again and again. This is a magical tale of American heritage.

Magic Tales: Liam Finds a Story

This is volume 5 of the Magic Tales series. Travel to Ireland with...Liam Finds a Story. An Irish folk tale about a young lad named Liam who must search far and wide for an original story that will save his family from the gluttonous Fair Witch.
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During his search, Liam befriends a magical leprechaun who helps him learn kindness and perseverance. Build your child's reading confidence and comprehension. Entertain your child with classical cultural folk tales that teach important life lessons. Contains dozens of delightful click-and-explore animations on every page.

Gregory & The Hot Air Balloon

Want to give you children a magical world in which to play? Gregory and the Hot Air Balloon stars Gregory Chuckwood, a precocious young woodchuck, and his trusty pet lizard, Newt, who live in the make-believe town of Acorn Hollow.
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This adventure story for children ages 4-7, begins when Gregory and Newt take a wild ride in a hot air balloon and are whisked away to a far-off land. It's up to the player to help Gregory and Newt find their way home by solving puzzles and searching for objects to help them accomplish that goal. The keys to the solution lie in a local carnival Gregory finds near the balloon landing site. Activities emphasize important learning skills including logical reasoning, phonics, creative arts, visual discrimination, letters and counting. Storybooks are included in each program. Children may page through these illustrated books at their own pace and read the text along with the narration.

Darby The Dragon

Darby the Dragon is a beautifully animated variation on the classic 'Dungeons and Dragons' critical thinking program. Here, the lead character finds a magic wand, and accidentally wishes his sister was smaller while they were struggling over the wand. The next thing you know, "poof!" she's been shrunk to quarter-size.
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Unfortunately, this magic wand needs to be re-charged by the wizard before it can return her to normal. And that requires three magic ingredients which Darby and sister Sparkle must hunt for. It's not as easy as it sounds. For example, one of the requisite objects is a special piece of fruit. To get the fruit, Darby and Sparkle must get past a swarm of bees. To get past the bees, they must have a special jar of preserves. To get the preserves, they must ask the Giant. The Giant, however is asleep, and can only be awakened by a special horn. To get the horn, Darby and Sparkle must befriend a beggar. Befriending the beggar requires a gold coin. Gold coins can be found in several non-obvious places, sometimes in response to problem solving by the user. One is in a trunk at the base of the tower where the Giant sleeps. Unlocking the trunk requires a key. The key is back in the castle, in the Queen's room.

Thursday 13 February 2014

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

Passionate Patti Does a Little Undercover Work! is (despite the number) the fourth game in Al Lowe's Leisure Suit Larry series. The middle-aged would-be-womanizer Larry Laffer fell off a boat during a cruise and sustained amnesia, forgetting how he and his sweetheart Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. Now Larry and Patti are working independently on two cases that are connected to each other, even though the heroes aren't aware of that. Larry's new bosses are involved in shady business, while Patti agrees to take a break from her career as a performing pianist and become an undercover agent. Will the two be together ever again?

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Unlike the previous games with their text input, Larry 5 utilizes a graphical, icon-based interface. The player uses verb commands ("Look", "Talk", "Use" etc.) to interact with the environment. In a way not quite typical for Sierra's adventure games, it is impossible to "die" in Larry 5, and the amount of "dead ends" (unwinnable situations) is greatly reduced. The game is also less puzzle-oriented, allowing the player to proceed even if he/she fails to solve the required puzzle in some cases. However, the player is awarded more points for finding the "right" solution. As in the third game, both Larry and Patti are available as playable characters during different chapters of the story.

Leisure Suit Larry 6: Shape Up or Slip Out!

Shape Up or Slip Out! is the fifth game in Al Lowe's Leisure Suit Larry series. All the events from the previous games are forgotten. Larry is once again single, and again his goal is to capture the interest of various ladies. By sheer coincidence, Larry finds himself on a TV Game Show called "Stallions". He wins a weekend at the Spa Resort, La Costa Lotta. Naturally, there are some beautiful women in the spa who are just dreaming about such a wonderful, handsome man as Larry! Uh... or is it really so? It is the player's goal to find out!

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This instalment focuses more on conversations with women and puzzles than on the storyline. The entire game is spent at La Costa Lotta. There are plenty of traditional inventory-based puzzles to solve in the game. Larry can die, but the player is allowed to try again every time that happens, without the need to restore a saved game. This is also the first Larry game with SVGA graphics, and voice-overs in the CD version.

Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals

Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and is exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!

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The game uses the same text-based interface and the same graphical engine as the previous entry in the series. The structure of the game, however, is more similar to that of the first installment: most of the time, the player is confined to one large area which can be freely explored. Unlike the two previous Larry games, the player does not just control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.

Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)

Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so?

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The game uses the same text-based interface and the same graphical engine as the previous entry in the series. The structure of the game, however, is more similar to that of the first installment: most of the time, the player is confined to one large area which can be freely explored. Unlike the two previous Larry games, the player does not just control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.

Leisure Suit Larry 1: In the Land of the Lounge Lizards

Leisure Suit Larry 1: In the Land of the Lounge Lizards is a remake of the first gamein the Leisure Suit Larry series. It introduces a new interface. Instead of typing commands, the player performs the desired actions by choosing appropriate icons, and then clicking on objects on the screen to interact with them. The graphics are now 256 color VGA. There is also much more music than in the original version, and it supports more advanced sound formats.

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Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.

Hoyle Official Book of Games: Volume 3

Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games.

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At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.

Hoyle Official Book of Games: Volume 2

The sequel to Hoyle's Book Of Games. There are lots of games in this edition, but all of them are Solitare games. So if you like playing many different versions of solitare, buy volume 2 of hoyles book of games!

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Hoyle Official Book of Games: Volume 1

Play six different card games (Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike Solitaire) against 0-3 computer opponents (as appropriate for each game).

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There are 18 available computer opponents, including characters from other Sierra games (Colonel Henry Dijon, Shelly LeBlanc, Officer Sonny Bonds, Larry Laffer, King Graham, Roger Wilco and Princess Rosella), Sierra employees (Warren Schwader and Jerry Moore) and their children, and others. The different opponents play the different games at different skill levels, and are broken up into "Serious" and "Not-So-Serious" categories. All the opponents will taunt you (in character) as you play (though you can turn off in-game conversation if it's too distracting).

Touche: The Adventures of the Fifth Musketeer

Geoffroi Le Brun, ensign in His Majesty’s musketeers, arrives in the middle of the night in 16th century Rouen, France, to start his new posting at the musketeer headquarters. At the moment he arrives, the unfortunate Comte d’Itee, William de Peuple, is attacked by bandits and his precious will is stolen. Geoffroi offers him, just before he dies, his assistance to find his will.

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Of course, getting it back will not be easy, and he must travel back and forth across France to accomplish his quest, visiting the cities of Amiens, St Quentin, Le Mans, Paris, and Le Havre. However, he is assisted by a clever manservant, called Henri, who will be a great help, without any doubt. With some luck, he will hunt the murderer(s) down and find the will. And who knows, maybe he will meet a beautiful lady or find a fortune on the way.
 Touché: The Adventures of the Fifth Musketeer is a humorous, inventory-based point and click adventure game. By right-clicking on a hotspot a context-sensitive action interface pops up, showing the relevant actions. The game is a full talkie with captions, music and sound effects. It features a progressive traveling map, which allows to visit new locations after having solved various puzzles.

Tony Tough and the Night of Roasted Moths

A dastardly alien is stealing all of the children's Halloween candy! Tony Tough P.I. will not stand for this. He sets out to stop the fiend before it's to late, and the alien takes over the world! Tony Tough is a traditional 2D "point and click" adventure with a crazy story. The humor and style are reminiscent of old LucasArts games, like Day of the Tentacle.



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Players control the titular Tony Tough, a private detective described as "a gnome-sized, nasal-voiced hypochondriac momma’s boy",[6] guiding him through the game by positioning the cursor over objects and instructing Tony to interact with them. The game shares many traits with titles such as Day of the Tentacle, which it has been compared with by reviewers.[6][7] These include a focus on conversations with strange characters, puzzle solving, and combining and using items found throughout the game. The graphics and animation are cartoon-like.[6] Two modes of play are present; beginner mode has less puzzles and does not feature the two in-game mini-games.

Toonstruck

Toonstruck is a point-and-click adventure in the style of Monkey Island. It uses a one-icon system, and the protagonist is a motion-captured actor against an animated environment.

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Like an adventure game in the Roger Rabbit style. Drew Blanc, the main character, is played by Christopher Lloyd, whom you may know as the professor in Back to the Future and Fester in The Addams Family movies. He ventures through the animated world consisting of very weird cartoon characters. The land is being overrun by an evil doctor, and you, as Drew, must stop him.

TeenAgent

You take the role of Mark Hopper, an ordinary teenager who gets hired by the RGB intelligence (he was selected by a fortune teller) to solve the mystery of gold disappearing from the Mega Bank. But first you're sent to the RGB training camp where you'll have to pass the three trials!

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Teenagent is a humorous point-and-click adventure, originally available as shareware, but the DOS version was later re-released as freeware. You control Mark Hopper with a mouse - click on where you want him to go, left-click on objects and people to look at them, and right-click on them to interact with them. By moving the cursor to the top of the screen, you bring up your inventory.
 (Note: the game isn't connected in any way to the 1991 movie Teen Agent.)

The 7th Guest

The 7th Guest is a puzzle-adventure game which takes place inside an abandoned mansion. Venture into the 22 rooms of the spooky mansion, solve over 20 mind-bending puzzles to unravel a tale of revenge and horror that took place in the 1930s.

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The owner of the mansion was Henry Stauf, a famous maker of children's toys. Once a homeless drifter and thief, influenced by a vision in a dream, Henry invented a wondrous doll, so incredibly life-like that it sold like wildfire. Stauf's toys became popular overnight bringing fame and fortune and changing his rags to riches. But things took a tragic turn when owners of the doll became infected with a fierce and deadly virus. None of those children recovered.
After this turn of events Stauf secluded himself inside his estate, stopped making his toys and never came into contact with the outside world for a long time. Something very strange happened when six people receive an invitation to a party at the mansion. By solving the riddles inside Stauf's "fun house", you'll delve into the past to learn what happened to them, and the mysterious 7th guest, on that fateful night.
The game is played in first person perspective with a point-and-click interface featuring horror-themed animated cursors (skeletons, bulging-eye skulls etc.). It is one of the first games to be released on the then-new CD-Rom media. The graphics are fully rendered in SVGA, and real actors and actresses bring the story to life during numerous full-motion video cut scenes. The visuals are accompanied by an original, orchestrated musical score.
To finish the game, you must solve the puzzles in Stauf's manor; each solved puzzle will unlock new rooms or new movie sequences to watch. The puzzles are quite varied; there's the classic "eight queens puzzle", another puzzle where you need to compose a sentence by rearranging letters, and others. If you get stuck, you can visit the library; a book within will give you hints on the puzzle. If the hints aren't enough, the puzzle will solve itself automatically once you consult the book enough times.
Some later, limited releases of the game came with a separate video that included a "behind the scenes" look at the making of the game and interviews with the developers.

The Neverhood

You are Klaymen. Klaymen wakes up in a building in the strangely empty world of Neverhood. Initially, he does not know where he is or what he has to do, but as he explores the area, he finds mysterious disks. Each disk contains a fragment of a recording; gradually, the backstory is revealed as Klaymen finds more and more disks. It would spoil too much to reveal the exact plot, as finding it out is part of the game.

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The Neverhood is a point-and-click adventure game, notable for its claymation graphics. It uses a simple interface: you move and interact with the world by clicking on the screen. There is no inventory screen, though Klaymen can find a few items he can pick up. There are few inventory-based puzzles; most of the puzzles involve solving riddles and interacting with the environment. Generally, the game is seen from a 3rd person perspective, but when moving between locales, you see the world through Klaymen's eyes (but you have a limited freedom of movement).

The Legend of Kyrandia: Book 3 - Malcolm's Revenge

Everyone blamed the jester Malcolm for allegedly turning everyone to stone and killing the King and the Queen of Kyrandia. Their son Brandon eventually turned Malcolm himself into stone. However, a thunderbolt strikes the jester, liberating him from his predicament. Now it's his turn to tell the world his version of the truth, whether in his usual mischievous manner or by becoming a nicer person.


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Malcolm's Revenge is the third entry in the Legend of Kyrandia series and, like its predecessors, an adventure game focusing on inventory-based puzzles. The basic gameplay is similar to the previous entries: the "smart cursor" is responsible for all the actions in the game - taking, using, talking, etc. During conversations, it is possible to control Malcolm's level of truthfulness as well as his "good" and "bad" attitude. Many puzzles in the game have multiple solutions, though the main story remains unchanged for the most part.

The Legend of Kyrandia 2: Hand of Fate

Hand of Fate is the second installment in the Kyrandia series. The gameplay is similar to that of the previous game. Interaction is possible only with highlighted objects on the screen, and is reduced to a single cursor, without the distinction of separate commands. There are also no branching dialogues. Many of the puzzles involve picking up ingredients and concocting magic spells out of them.



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n the first part of this trilogy, Brandon, soon to be a king and only heir to the throne, determined to stop the evil jester Malcolm. Now, Kyrandia is disappearing. The high council found the cure for that - the anchor from the center of the world. When the young sorceress Zanthia comes to that anchor, she realizes it is not the answer. Her friend Marco is in possession of a giant hand, and it looks like that hand is responsible for the sabotage. Now, Zanthia must save Kyrandia before everything else vanishes without a trace.

The Legend of Kyrandia

The Legend of Kyrandia is the first in a trilogy of adventure games by Westwood. In this game the player controls Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.



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This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil. He has to prove himself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.

Throughout the journey Brandon will collect many items and also learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp. Interaction with the environment is confined to highlighted items, and a single cursor is used for all actions, without differentiating precise commands.

The Journeyman Project: Pegasus Prime

The Journeyman Project: Pegasus Prime is a remake of the earlier The Journeyman Project. The game's graphics and sound have been updated, the game has been modified to be more like the second game in the series Buried in Time and the third game (not released yet then) Legacy of Time. The story is the same as "The Journeyman Project (Turbo!)" and for the first time in the original story Agent 5 is called "Gage Blackwood".

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Soltys

(In)famous for jokes about it, the Polish city of Wąchock is the place where the story of the Polish adventure game Sołtys takes place. You play the head of the village of Wąchock and your aim is to find the missing husband of your daughter (who apparently isn't very attractive if you know what I mean). Scared of his future, Leon decides to run away from the wedding and you are responsible for bringing this poor guy back.

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Return to Ringworld

Return to Ringworld is the sequel to the previous game based on Larry Niven's "Known Space" series of novels. Once again this game is a point and click adventure/puzzle solving game.



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After saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searches as fugitives by all three major species, so they go to Ringworld to hide. Once in Ringworld they'll try to uncover some evidence to clear their names, but they stumble across another universe-threatening plot. This time U.N. general Carson Teal is out to rule the universe by uncovering Ringworld's secrets, and you must stop him.

This game is way, WAY bigger than it's predecessor, with hundreds of screens, mazes, etc. Plus you get to play as all three characters throughout the game, a la Day of the Tentacle.

Ringworld: Revenge Of The Patriarch

A graphical adventure set in Larry Niven's "Known Space" universe. The centerpiece of the Known Space universe is the Ringworld, an artificially created planet that is actually an immense band orbiting a distant star (Halo borrows this idea for its setting). If you aren't familiar with Niven's series, go out and pick up any one of the dozens of Known Space books and you won't be far from having to track down all of them.



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In Revenge of the Patriarch, the player must travel to the Ringworld to uncover information which could prevent the alien Kzinti from starting another war with humanity. It follows the standard point and click formula for adventure games.

Nippon Safes Inc.

Nippon Safes, Inc. is the predecessor to Big Red Adventure, both being cartoon adventure games by Italian developer Dynabyte. As in its followup, here players take the role of three different heroes (though, opposite to Goblins series, one at time). They are Doug, the smart safe cracker; Dino, the strong, but dumb, boxer; and Donna, the sexy club dancer.



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The game takes place in Tokyo. While all three characters explore almost the same areas, each of the heroes has its own story to follow and puzzles to solve. You can choose which character would you like to play first, and which - lastly. When you have finished all three sub-plots, you'll get a final with all three characters acting altogether.

The game features cartoonish, comics-style graphics, unique icon-based interface and non-linear plot. It is also full of Italian humor, and the game is played more like a comedy, rather then crime-based adventure.

Mortville Manor

Mortville Manor is an adventure game which takes place in 1951. Someone is murdered in an impressive manor, and it's up to Jerome Lange to solve the case. But beware: something otherworldly is going on here...



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Mortville Manor is an excellent and highly underrated murder mystery game from French developer Lankhor. Aside from offering a solid plot, the game introduces many features to adventure genre, most notably random factors (that, like the board game Clue!, leads to a different culprit each time you play) and digitized voices (which sound better than Access Software's "RealSound" technology used in Mean Streets, which came out after this game). You played Jerome Lange, a private detective who is tasked with investigating a murder that occurred in a remote manor. Your job, naturally, is to interrogate all potential suspects and go through their possessions to find clues and evidence. Random factors give the game replayability unseen in other games: the killer's identity changes each time you played. Although the mystery takes only about 2-3 hours to solve, the random element keeps replay value high, and solid writing makes the game much more interesting than Clue!. Like most great murder mystery games, almost everyone has something to hide and motive to kill the victim, and therefore it is fun to reduce the possibilities one by one until you figure out the killer. The PC version was never released in English.

Lands of Lore: The Throne of Chaos

The Dark Army is on the move again, led by the evil sorceress Scotia. Her goal is obvious: to destroy Gladstone Keep and its ruler King Richard. Scotia herself has recently become more powerful after acquiring "the Mask" from the Urban Mines, gaining the ability to shape-shift. She is virtually unstoppable and able to infiltrate Gladstone Keep, poisoning King Richard. If it were not for the intervention of Sorceress Dawn, this monarch would surely be dead. In order to find a cure for the King's illness, a band of heroes must set out on an adventure, and keep themselves alive from the Dark Army forces.



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Lands of Lore: Throne of Chaos is a real-time dungeon-crawling role-playing game viewed from first-person perspective. Players begin by choosing one of the four available protagonists: the Dracoid Ak'shel (high magic power), the Huline Kieran (high speed), and two humans: Michael (high strength) and Conrad (balanced character). Each has their weaknesses and strengths, but all abilities in the game can be eventually upgraded.

Much of the game consists of exploring pseudo-3D maze-like dungeons. Most of them contain secret areas and it is sometimes necessary to solve puzzle to advance. Real-time combat involves clicking on either attack or magic icon for each character. Depending on their speed attribute they will need a certain amount of cooldown time before the player can activate them again. Point-and-click interface allows interaction with some background objects, sometimes eliciting comments from the protagonist or his companions.

The game does not feature manual character development, introducing instead a semi-automatic form of leveling up, where skills of the hero and the companions are divided into Fighting, Magic and Rogue skills. Each skill level will increase when killing enemies using a particular type of attack: melee weapons increase the Fighting skills, magic increases the Magic skill, and ranged weapons increase the Rogue skills. In the course of the game players will form a party of up to three heroes in the quest for the cure. The player is able to equip these characters with new weapons and armor in a "paper doll" styled interface. The CD version includes full speech.

Inherit the Earth: Quest for the Orb

In this game you are Rif, a young fox, who is falsely accused of stealing the magical orb of storms. This orb is capable of predicting when storms will arrive. Obviously this is important to farmers, but it is just as important to the boar tribe, for their supply of mud.



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You'll have to find the Orb and the real thief, to clear your name, save your girlfriend and prevent war with the boar tribe. While your doing this you'll encounter a much larger mystery: What is the origin of the tribes? Legend has it that the humans gave the animals the power of thought and speech, and then vanished. Who were they and what happened to them?

I Have No Mouth, and I Must Scream

The game is based on a collection of short stories by Harlan Ellison. After the Cold War, the computers of the USA, Russia and China take over the world and wipe out almost the entire human race. The Allied Mastercomputer (called AM) holds the last five humans as prisoners to torture them. Any of them has to face his or her past in a virtual adventure AM has designed for them. There they encounter their fears and weaknesses.



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The player can choose which of the protagonists he wants to be but in fact he has to complete all of the six stories in order to solve the game. There are different ways of completing the game depending on the humanity the player shows.

The voiceacting features Harlan Ellison as AM.

Hugo III: Jungle of Doom

Hugo III: Jungle of Doom is the third and final installment in the EGA adventure series Hugo. The game features the existing engine in previous Hugo games along with some new features. These include a turbo button, and a "hints" feature. In this game Hugo and his girlfriend Penolope crash in a jungle somewhere in South America and she is soon bitten by a poisonous snake. As Hugo you venture through the jungle, confront a witch doctor and try to find the "pool of life".

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This is the third and final installment in the EGA adventure series Hugo. The game features the existing engine in previous Hugo games along with some new features. These include a turbo button, and a "hints" feature. In this game Hugo and his girlfriend Penelope crash in a jungle somewhere in Africa, she is seriously hurt. As Hugo you venture through the jungle, confront a witch doctor and try to find the "pool of life". The Hugo series went on to become a 3d first person shooter, Nitemare 3d (see 1994 3D Shooter Legends entry).

Hugo II: Whodunit?

This time help Hugo and Penelope solve a murder mystery in Hugo's uncle's mansion.

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Hugo's House of Horrors

You are Hugo and you have to save your girlfriend, who had went to babysit a baby in a haunted house. Gameplay is similar to traditional Sierra-style adventures.



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This 16-color, parser based adventure created by one guy, David Gray, starts when your girlfriend Penelope is missing. She was last seen in a house where she went babysitting. That's where you start out as Hugo, in the House of Horrors. The inhabitants have captured your girlfriend in here, as you'll find out, and it's up to you to rescue her. It is here that you'll meet some characters that'll reappear in the other games in the trilogy. It's pretty fun in the style of early Sierra graphic adventures. Initially released as shareware, "the Hugo trilogy" enhanced versions were upgraded on 10/9/1995 by the original developer so that they will now run in Windows. Unlike the original DOS version text commands, the Windows version features an intuitive point & click mouse interface, toolbar, status bar, MIDI background music and digital sound effects (with a sound card) and complete online help and hints for every puzzle. A 2001 fan-made remake was done with AGS by Spyros but was later pulled.

Hopkins FBI


The infamous terrorist Bernie Berckson was sentenced to death and electrocuted twice. Somehow, he remained alive, and managed to escape. Now, he's leading a new criminal organisation. As Special Agent Hopkins, you must find and arrest him and anyone belonging to his gang.



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As Hopkins's arch nemesis, Bernie Beckson, is about to be electrocuted for commandeering a nuclear missal bombardment on the state of California, the lights flicker, and when they come back on the electric chair is empty. Since Special Agent Hopkins was responsible for capturing Beckson the first time, he is immediately notified of the improbable escape. It is a great beginning that gets even better as the deranged Beckson then proceeds to kidnap, torture and mutilate renowned scientists and friends of Hopkins. The bodies are always found in a grisly fashion that recalls the classic Vincent Price movie The Abominable Dr. Phibes. Written clues are left at the scene of each progressively bloodier carcass in order to lead Hopkins to the next victim. Then in the middle of the story, there are two startlingly tragic occurrences that are totally unexpected, but instead of using this as a springboard to darken the mood of the story, Hopkins instead leaves the city and follows his foe first to a lush tropical island, then to an underwater lair that appears as though it were constructed by a supervillain and finally to the Realm of the Dead. It's a fun but disappointingly short cartoon adventure. Lack of hype and distribution muscle makes this one of the most obscure adventure games ever made. The mood and style of Hopkins FBI belies is bright, cartoony graphics: a noir detective game, full of shady characters and gory scenes that will likely offend some people. The premise is banal, but developed quite nicely throughout the game. The game is very much a French-style graphic adventure, the likes of which are rarely seen since Revolution's excellent Broken Sword games. The characters are believable, and the pace of the game is handled very well, with excellent cut-scenes throughout the game that advance the storyline.

Future Wars

Future Wars is a graphic adventure game, the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings - once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.



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What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl.